Skip to content
OpenTrain AIFor AI Companies

Godot Game Developer

Build and improve Godot gameplay systems, scenes, assets, and interactive software used in AI training. Pay is $20 to $60 per hour equivalent, paid per task that meets the project specifications.

Apply now
OpenTrain AI

Coding & Software

Remote Per task · $20–$60/hr equivalent

$20–$60/hr

equivalent, paid per accepted task

Compensation

Contract, part-time

Engagement

Remote

Location

Nov 2, 2026

Posted

Open in 52 countries

United States
+ more
  • Algeria
  • Argentina
  • Austria
  • Bahrain
  • Bangladesh
  • Belgium
  • Brazil
  • Canada
  • Chile
  • Colombia
  • Denmark
  • Egypt
  • France
  • Germany
  • Ghana
  • Greece
  • India
  • Indonesia
  • Italy
  • Japan
  • Jordan
  • Kazakhstan
  • Kenya
  • Kuwait
  • Kyrgyzstan
  • Lebanon
  • Malaysia
  • Mexico
  • Morocco
  • Netherlands
  • Nigeria
  • Oman
  • Pakistan
  • Palestine
  • Peru
  • Philippines
  • Portugal
  • Qatar
  • Saudi Arabia
  • Singapore
  • South Africa
  • Spain
  • Sri Lanka
  • Switzerland
  • Taiwan
  • Thailand
  • Tunisia
  • United Arab Emirates
  • United Kingdom
  • United States
  • Uzbekistan
  • Vietnam

The work

You will create and improve interactive software that supports AI training. The work focuses on gameplay systems, game mechanics, scenes, assets, code quality, and clear technical feedback.

  • Design and implement gameplay systems, mechanics, and features in Godot.
  • Create and refine scenes, visual scripts, and integrated game assets.
  • Document development processes and provide written feedback on delivered components.
  • Review code and mentor others on maintainable implementations.
  • Investigate technical problems and improve performance and user experience.
  • Use iterative playtesting to improve playability and engagement.
  • Adapt game assets and logic as project requirements change.

What it pays and takes

Compensation is tied to completed tasks that meet project specifications.

  • Pay: $20 to $60 per hour equivalent, paid per task that meets the project specifications.
  • Location: Open to candidates in the countries specified for this role across the Americas, Europe, Asia, Africa, and the Middle East.
  • Language: Professional fluency in English.
  • Experience: Demonstrated game-development experience in AAA, indie, solo, hobby, game jam, or shipped-title work.
  • Portfolio: A publicly viewable portfolio or published work, such as a personal website, itch.io page, Steam title, GitHub project, or game-jam entry.
  • Godot or game-engine skills: Advanced proficiency with Godot or another major game engine, including editor tools, scene management, and debugging utilities.
  • Programming: Ability to use GDScript, C#, C++, or Blueprints to troubleshoot and improve gameplay logic.
  • Additional strengths: Gameplay troubleshooting through playtesting, precise written communication, task instructions, and acceptance criteria.
  • Helpful experience: Game quality assurance, technical design, systems design, automated testing, or AI evaluation.

How it works

You apply here in about two minutes and finish on the hiring platform. The next step is a short AI interview (technical roles include a coding challenge). Passing it is how you qualify for paid tasks, so take it soon after you are invited.

The hiring platform's application for this job asks for your resume, your LinkedIn profile, your phone number, your location and answers to 6 screening questions.

About AI training work

AI training is the human work behind systems that learn from examples, including code, written feedback, and evaluations. People with specialist skills such as game development help review and improve the technical material used to build these systems.

Requirements

  • Languages: English

How to apply

  1. Apply here on OpenTrain. You create a free account, and we send you to the hiring platform.
  2. Complete your application on the hiring platform.

Keep exploring

Similar open roles

View all AI training jobs

Senior Software Engineer DevOps

Build AWS infrastructure automation, CI/CD pipelines, and secure cloud tools for AI training data work. This one-month contractor role pays $30 per approved task and requires 20+ hours per week.

Coding & Software
Computer Code Programming
Remote · India, Pakistan, Nigeria +6 more
English
Part-time · Flexible
Per task · $30/label

Posted Nov 2, 2026

JavaScript Code Reviewer for LLM Evaluation

Review real-world JavaScript repositories, tests, and bug-fixing results from large language models. This remote contract pays $20 per approved task and runs for about 2 to 3 weeks.

Coding & Software
Computer Code Programming
Remote · India, Pakistan, Nigeria +5 more
English
Part-time · Flexible
Per task · $20/label

Posted Nov 2, 2026

SWE Bench Engineer (Rust)

Work remotely as a SWE Bench Engineer using Rust to test how AI models fix real-world software bugs. This 2 to 3 week contractor assignment pays $15 per approved task and requires 20+ hours weekly.

Coding & Software
Computer Code Programming
Remote · Argentina, Bangladesh, Belize +27 more
English
Part-time · Flexible
Per task · $15/label

Posted Oct 30, 2026

SWE Bench Engineer (Golang)

Evaluate how AI systems handle real bug-fixing work in Golang repositories. This remote contractor assignment pays $15 per approved task and runs for 2 to 3 weeks.

Coding & Software
Computer Code Programming
Remote · Argentina, Bangladesh, Belize +27 more
English
Part-time · Flexible
Per task · $15/label

Posted Oct 30, 2026

ML/AI Systems Engineer

Build multi-step agentic systems for LLM evaluation and math-focused software engineering datasets in a one-month remote contractor assignment. Pay is $30 per approved task, with applications starting on OpenTrain.

Coding & Software
Computer Code Programming
Remote · India, Pakistan, Nigeria +6 more
English
Part-time · Flexible
Per task · $30/label

Posted Oct 27, 2026