Join OpenTrain as a remote C# Godot specialist to review and annotate AI-generated C# Godot code, providing clear feedback that improves model output. This part-time contractor role requires 5+ years of Godot experience, excellent English writing, and pays $25/hr for under 20 hours/week.
Coding & Software
100% Remote Hourly · $25/hr
$25/hr
Compensation
Worldwide
Eligibility
Entry
Experience
Mar 7, 2025
Posted
Open worldwide
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OpenTrain is the #1 platform for people building careers in AI training and data labeling. We hire and contract contributors directly to review, label, and improve model outputs so modern AI systems learn from high-quality human feedback.
As the hiring and contracting organization for this role, OpenTrain offers flexible, remote work on short-term and ongoing projects that let you shape how cutting-edge AI writes and reasons about code.
OpenTrain hires contributors to annotate, evaluate, and improve AI-generated content.
Work remotely, choose flexible hours, and build experience across AI training projects.
About This Work In AI Training
AI training (data labeling/annotation) is the human layer that teaches models to generate correct, safe, and useful outputs. Your expertise will directly influence how AI models produce C# Godot code and explanations.
This project focuses on evaluation and annotation of AI-generated code and accompanying explanations: you will identify errors, recommend fixes, and rate code quality and correctness.
You will annotate AI-generated C# Godot code and evaluate accompanying reasoning or documentation.
Your feedback will be used to improve model performance and guide future training data.
The Role
We are looking for highly experienced C# Godot developers to review and annotate model-generated code and explanations. This is a part-time contractor role (less than 20 hours/week) paid at $25/hr.
You will provide concise, actionable feedback and written evaluations that highlight bugs, incorrect assumptions, performance issues, and opportunities to improve readability or architecture.
Contractor, part-time, remote, worldwide.
Pay: USD $25 per hour; time commitment: under 20 hours/week.
Responsibilities — What You’ll Do
Your daily tasks center on close reading and hands-on analysis of AI-generated C# scripts and explanatory text. Provide clear annotations, suggest fixes, and assign quality ratings per provided guidelines.
You will also document reproducible debugging steps, reference best practices, and deliver a concise end-of-interview evaluation summarizing expertise, review quality, and communication skills.
Review and annotate AI-generated C# Godot code and written explanations.
Identify logic errors, API misuse, performance regressions, and architecture problems.
Recommend concrete fixes, alternative implementations, or optimizations.
Rate code quality and explanatory accuracy using the provided evaluation schema.
Produce concise written evaluations covering technical skill, review ability, and communication.
Requirements — Must Have
This role requires clear, demonstrable expertise in C# development with Godot and excellent English writing skills for concise feedback. Every requirement below comes from the project brief and is mandatory for evaluation work.
Although the project is labeled entry-level in the form, the role explicitly requires senior hands-on experience — please ensure you meet the experience requirement before applying.
5+ years hands-on experience building or optimizing games or applications in Godot using C#.
Strong understanding of Godot architecture: scene management, node hierarchy, signals, and resource management.
Deep familiarity with C# integration in Godot including project setup, debugging, performance considerations, and differences from GDScript.
Experience with physics, input handling, UI creation, rendering, and common engine workflows.
Proven ability to tune performance for game loops and real-time interactions; experience with threading, resource loading, and multiplayer is a plus.
Solid troubleshooting skills for rendering artifacts, memory issues, crashes, scene transitions, and edge-case flows.
Excellent English writing: clear, structured, and concise feedback with code examples and debugging steps.
Comfort reviewing AI-generated code, annotating issues, and assigning evaluation ratings (labels include COMPUTER_PROGRAMMING_CODING and EVALUATION_RATING).
How It Works — Process, Deliverables & Conduct
You will receive AI-generated code snippets and accompanying explanations via OpenTrain's task interface, annotate problems inline, and submit a short summary evaluation for each assignment. Deliverables include annotated code, suggested fixes, and a concise final evaluation describing technical ability, code-review quality, and communication.
Maintain professional interview and review conduct: keep internal deliberation private and focus feedback on clear, actionable observations. Ask follow-up questions when clarification is needed; provide minimal hints rather than solving tasks entirely for the model.
Work is paid hourly at $25/hr through OpenTrain; contractors are responsible for their own taxes and compliance.
Typical tasks: annotate code, write brief feedback, assign quality ratings, and complete short evaluation summaries.
Worldwide applicants accepted; tasks require strong English writing and reliable internet access.
Labeling types: COMPUTER_PROGRAMMING_CODING and EVALUATION_RATING; data type: COMPUTER_CODE_PROGRAMMING.
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