Seeking an experienced Godot v4 developer (5+ years) to review, label, and critique AI-generated Godot v4 code and explanations; provide clear, structured feedback to improve AI outputs. Part-time contractor, remote, $25/hr, under 20 hours/week.
Coding & Software
100% Remote Hourly · $25/hr
$25/hr
Compensation
Worldwide
Eligibility
Entry
Experience
Mar 10, 2025
Posted
Open worldwide
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OpenTrain is the #1 platform for finding and building careers in AI training and data labeling. We hire and contract skilled contributors who teach AI by reviewing and improving model outputs.
Work remotely for OpenTrain as a contractor on projects that shape how cutting-edge AI behaves.
OpenTrain focuses on practical, skills-based tasks that let you build a profile and grow in the AI training field.
About AI Training Work
AI training (data labeling / annotation) is the human side of building AI: people provide examples, corrections, and critique so models learn to produce accurate, usable results. This role places experienced Godot developers at the center of improving AI assistance for game development workflows.
Most work is 100% remote and flexible, making it suitable as part-time or supplemental income.
No one-size-fits-all background is required across the industry, but this project requires deep Godot expertise.
The Role
You will review AI-generated prompts, explanations, and Godot v4 code snippets, labeling and categorizing outputs and providing detailed, structured feedback on correctness, clarity, and best practices. Your critiques will be used to improve how AI helps Godot developers.
Analyze AI responses for factual correctness and practical applicability in Godot v4 projects.
Identify code errors, inefficiencies, missing best practices, or unclear explanations and recommend fixes.
Produce clear written feedback in English that the AI training team can use to refine model behavior.
What You'll Do
Daily tasks combine technical code review with annotation and writing. You will label responses, mark severity of issues, propose corrected code or explanation changes, and document best-practice recommendations.
Label and categorize AI-generated answers and code snippets for accuracy and quality.
Provide line-by-line critique and corrected code examples where necessary.
Document performance pitfalls and optimization suggestions specific to Godot v4.
Rate clarity, completeness, and adherence to Godot conventions and engine best practices.
Requirements
This project requires hands-on, deep experience with Godot v4 and the ability to communicate technical feedback in clear English.
5+ years of hands-on experience with Godot (explicitly required).
Strong knowledge of Godot v4 features (GDScript, Vulkan rendering, new physics, multiplayer improvements).
Experience with performance optimization, scene system design, debugging, and best practices in Godot.
Strong written English skills for structured critiques and explanatory feedback.
Willingness to perform structured labeling and follow annotation guidelines accurately.
Interview & Evaluation Tasks
As part of screening you will run a technical interview and perform AI-evaluation-style exercises to demonstrate both Godot expertise and ability to critique AI outputs.
Verify 5+ years of Godot v4 experience and discuss recent real-world projects.
Explain how you would identify and fix an intentionally flawed Godot v4 code snippet (you will be given examples).
Describe common performance pitfalls in Godot v4 and concrete optimization strategies.
Explain complex v4 features (e.g., Vulkan pipeline or physics changes) clearly and simply in English.
Show prior experience reviewing AI-generated code or confirm willingness to label AI responses.
Compensation, Schedule & How To Apply
This is a part-time contractor role with OpenTrain. Expected commitment is under 20 hours per week. Pay is USD 25 per hour on a PAY_PER_HOUR basis. The role is open worldwide and work is fully remote.
Employment type: Contractor, Part-time.
Pay: $25 USD per hour (PAY_PER_HOUR).
Time requirement: Less than 20 hours per week; flexible scheduling.
To apply, provide a summary of relevant Godot v4 projects, links or code samples (if available), and confirm your availability and English-writing proficiency.
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