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HFEPX · Eval paper review

Flexible Agent Alignment with Goal Inference from Open-Ended Dialog

Rachel Ma, Jingyi Qu, Andreea Bobu, Dylan Hadfield-Menell

Published

Aug 20, 2025

Citations

0

Trust level

Low

Usefulness score

40/100 (Low)

Extraction confidence

45% (Low)

Derived from extracted protocol signals and abstract evidence.

Rater population

Not reported

Signals refreshed

May 7, 2026

Should you rely on this paper?

This paper is adjacent to HFEPX scope and is best used for background context, not as a primary protocol reference.

Use this as background context only. Do not make protocol decisions from this page alone.

Best use

Background context only

Use if you need

Background context only.

What to verify

Read the full paper before copying any benchmark, metric, or protocol choices.

Main weakness

The available metadata is too thin to trust this as a primary source.

Human feedback signal
Detected
From extracted signals
Evaluation signal
Weak or implicit
Validate from full paper
Usefulness for eval research
40/100
Adjacent candidate

Treat as adjacent context, not a core eval-method reference.

Abstract

We introduce Open-Universe Assistance Games (OU-AGs), a formal framework extending assistance games to LLM-based agents. Effective assistance requires reasoning over human preferences that are unbounded, underspecified, and evolving. Current LLM agents struggle in multi-turn interactions and with maintaining accurate models of user intent in collaborative settings. Existing assistance game formulations assume fixed, predefined preferences, an assumption that breaks down in open-ended dialogue where goals are revised incrementally and expressed in natural language. Grounded in cognitive science accounts of preference construction, we represent human preferences as a dynamically updated distribution over discrete natural-language goals. To operationalize OU-AGs, we introduce GOOD (GOals from Open-ended Dialogue), a data-efficient online method that extracts and ranks candidate goals during interaction, using LLM-simulated users to perform probabilistic inference over goal hypotheses. This allows for interpretable, uncertainty-aware preference representations without large offline datasets. We evaluate GOOD across three text-based domains: grocery shopping, household robotics (AI2-THOR), and coding. Compared to baselines without explicit goal tracking, GOOD produces semantically coherent goal representations and improves alignment with user intent across domains.

What we could verify

These are the protocol signals we could actually recover from the available paper metadata. Use them to decide whether this paper is worth deeper reading.

Human Feedback Types

partial

Pairwise Preference

Directly usable for protocol triage.

"We introduce Open-Universe Assistance Games (OU-AGs), a formal framework extending assistance games to LLM-based agents."

Evaluation Modes

missing

None explicit

Validate eval design from full paper text.

"We introduce Open-Universe Assistance Games (OU-AGs), a formal framework extending assistance games to LLM-based agents."

Quality Controls

missing

Not reported

No explicit QC controls found.

"We introduce Open-Universe Assistance Games (OU-AGs), a formal framework extending assistance games to LLM-based agents."

Benchmarks / Datasets

missing

Not extracted

No benchmark anchors detected.

"We introduce Open-Universe Assistance Games (OU-AGs), a formal framework extending assistance games to LLM-based agents."

Reported Metrics

missing

Not extracted

No metric anchors detected.

"We introduce Open-Universe Assistance Games (OU-AGs), a formal framework extending assistance games to LLM-based agents."

Benchmarks and datasets

No benchmark or dataset names were extracted from the available abstract.

Reported metrics

No metric terms were extracted from the available abstract.

Human feedback details
Uses human feedback
Yes
Feedback types
Pairwise Preference
Rater population
Not reported
Expertise required
Coding
Evaluation details
Evaluation modes
None
Agentic eval
None
Quality controls
Not reported
Evidence quality
Low
Use this page as
Background context only

Research brief

Metadata summary

We introduce Open-Universe Assistance Games (OU-AGs), a formal framework extending assistance games to LLM-based agents.

Based on abstract + metadata only. Check the source paper before making high-confidence protocol decisions.

Key takeaways

  • We introduce Open-Universe Assistance Games (OU-AGs), a formal framework extending assistance games to LLM-based agents.
  • Effective assistance requires reasoning over human preferences that are unbounded, underspecified, and evolving.
  • Current LLM agents struggle in multi-turn interactions and with maintaining accurate models of user intent in collaborative settings.

Researcher actions

  • Compare this paper against nearby papers in the same arXiv category before using it for protocol decisions.
  • Check the full text for explicit evaluation design choices (raters, protocol, and metrics).
  • Use related-paper links to find stronger protocol-specific references.

Caveats

  • Generated from abstract + metadata only; no PDF parsing.
  • Signals below are heuristic and may miss details reported outside the abstract.

Contribution summary

  • We introduce Open-Universe Assistance Games (OU-AGs), a formal framework extending assistance games to LLM-based agents.
  • To operationalize OU-AGs, we introduce GOOD (GOals from Open-ended Dialogue), a data-efficient online method that extracts and ranks candidate goals during interaction, using LLM-simulated users to perform probabilistic inference over goal…
  • We evaluate GOOD across three text-based domains: grocery shopping, household robotics (AI2-THOR), and coding.

Why it matters for eval

  • We introduce Open-Universe Assistance Games (OU-AGs), a formal framework extending assistance games to LLM-based agents.
  • Effective assistance requires reasoning over human preferences that are unbounded, underspecified, and evolving.

Researcher checklist

  • Human feedback protocol is explicit

    Detected: Pairwise Preference

  • Evaluation mode is explicit

    No clear evaluation mode extracted.

  • Quality control reporting appears

    No calibration/adjudication/IAA control explicitly detected.

  • Benchmark or dataset anchors are present

    No benchmark/dataset anchor extracted from abstract.

  • Metric reporting is present

    No metric terms extracted.