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HFEPX · Eval paper review

Coopshift: Post-Training Amplifies The Memory Curse In LLM Cooperation

Jiayuan Liu, Shiyi Du, Tianqin Li, Emanuel Tewolde +2 more

Published

Oct 16, 2026

Citations

0

Trust level

Low

Usefulness score

40/100 (Low)

Extraction confidence

45% (Low)

Derived from extracted protocol signals and abstract evidence.

Rater population

Not reported

Signals refreshed

Oct 16, 2026

Should you rely on this paper?

This paper is adjacent to HFEPX scope and is best used for background context, not as a primary protocol reference.

Use this as background context only. Do not make protocol decisions from this page alone.

Best use

Background context only

Use if you need

Background context only.

What to verify

Read the full paper before copying any benchmark, metric, or protocol choices.

Main weakness

The available metadata is too thin to trust this as a primary source.

Human feedback signal
Detected
From extracted signals
Evaluation signal
Weak or implicit
Validate from full paper
Usefulness for eval research
40/100
Adjacent candidate

Treat as adjacent context, not a core eval-method reference.

Abstract

How does post-training change cooperation during repeated interaction? Within each of seven released model lineages, we compare pretrained (Base), supervised fine-tuned (SFT), and subsequent preference- or reward-optimized (Aligned) checkpoints across seven social dilemmas. Copies of each checkpoint play one another for 200 rounds, with visible history limited to the last two or forty rounds. The memory curse refers to lower cooperation when agents can see more past rounds. Our central finding is that post-training amplifies this decline. Averaged across the six binary-action games, expanding visible history reduces cooperation at every SFT and Aligned checkpoint. At each post-trained stage, these declines exceed Base's in six of seven lineages. Most of this average amplification is already present at SFT. With long history, both post-trained stages also cooperate less than Base on average in each binary-action game. In the symmetric binary games, their fitted cooperation rates fall more steeply on average than Base's as per-round cooperation costs rise, benefits fall, or noncooperation becomes more rewarding. The difference in cooperation rates between Aligned and SFT also changes from one-shot decisions to repeated play. When given the same past records, their choices depend on whether the instructions describe a final round or possible future interaction. Post-training evaluation should therefore go beyond isolated choices to assess whether cooperation is sustained in repeated interaction and how it depends on payoffs and visible history.

What we could verify

These are the protocol signals we could actually recover from the available paper metadata. Use them to decide whether this paper is worth deeper reading.

Human Feedback Types

partial

Pairwise Preference

Directly usable for protocol triage.

"How does post-training change cooperation during repeated interaction?"

Evaluation Modes

missing

None explicit

Validate eval design from full paper text.

"How does post-training change cooperation during repeated interaction?"

Quality Controls

missing

Not reported

No explicit QC controls found.

"How does post-training change cooperation during repeated interaction?"

Benchmarks / Datasets

missing

Not extracted

No benchmark anchors detected.

"How does post-training change cooperation during repeated interaction?"

Reported Metrics

missing

Not extracted

No metric anchors detected.

"How does post-training change cooperation during repeated interaction?"

Benchmarks and datasets

No benchmark or dataset names were extracted from the available abstract.

Reported metrics

No metric terms were extracted from the available abstract.

Human feedback details
Uses human feedback
Yes
Feedback types
Pairwise Preference
Rater population
Not reported
Expertise required
General
Evaluation details
Evaluation modes
None
Agentic eval
None
Quality controls
Not reported
Evidence quality
Low
Use this page as
Background context only

Research brief

Metadata summary

How does post-training change cooperation during repeated interaction?

Based on abstract + metadata only. Check the source paper before making high-confidence protocol decisions.

Key takeaways

  • How does post-training change cooperation during repeated interaction?
  • Within each of seven released model lineages, we compare pretrained (Base), supervised fine-tuned (SFT), and subsequent preference- or reward-optimized (Aligned) checkpoints across seven social dilemmas.
  • Copies of each checkpoint play one another for 200 rounds, with visible history limited to the last two or forty rounds.

Researcher actions

  • Compare this paper against nearby papers in the same arXiv category before using it for protocol decisions.
  • Check the full text for explicit evaluation design choices (raters, protocol, and metrics).
  • Use related-paper links to find stronger protocol-specific references.

Caveats

  • Generated from abstract + metadata only; no PDF parsing.
  • Signals below are heuristic and may miss details reported outside the abstract.

Contribution summary

  • Within each of seven released model lineages, we compare pretrained (Base), supervised fine-tuned (SFT), and subsequent preference- or reward-optimized (Aligned) checkpoints across seven social dilemmas.
  • The memory curse refers to lower cooperation when agents can see more past rounds.
  • Post-training evaluation should therefore go beyond isolated choices to assess whether cooperation is sustained in repeated interaction and how it depends on payoffs and visible history.

Why it matters for eval

  • Within each of seven released model lineages, we compare pretrained (Base), supervised fine-tuned (SFT), and subsequent preference- or reward-optimized (Aligned) checkpoints across seven social dilemmas.
  • The memory curse refers to lower cooperation when agents can see more past rounds.

Researcher checklist

  • Human feedback protocol is explicit

    Detected: Pairwise Preference

  • Evaluation mode is explicit

    No clear evaluation mode extracted.

  • Quality control reporting appears

    No calibration/adjudication/IAA control explicitly detected.

  • Benchmark or dataset anchors are present

    No benchmark/dataset anchor extracted from abstract.

  • Metric reporting is present

    No metric terms extracted.