You will create small game projects and interactive scenes for AI assessment tasks. The work combines hands-on game development with structured evaluation of gameplay behavior, visual results, and reliable in-game states.
- Design small-scale game projects or interactive scenes in Unity, Godot, or Unreal.
- Add realistic gameplay bugs that can be found and fixed through playtesting and on-screen analysis.
- Build feature challenges involving several gameplay systems and mechanics.
- Write clear briefs in the style of player, designer, or producer instructions.
- Create reference solutions for bug fixes and feature implementations.
- Define success criteria using input sequences, expected visual outcomes, and verifiable game states.
- Playtest each task from start to finish to confirm it is reliable and solvable.
What it pays and takes
This is part-time contract work listed as entry level. Practical game-development ability is required, including a portfolio or other public evidence of relevant projects.
- Pay: $25 to $70 per hour.
- Work type: Part-time contract work.
- Location: Open to candidates in the United Arab Emirates, Argentina, Austria, Bangladesh, Belgium, Bahrain, Brazil, Canada, Switzerland, Chile, Colombia, Germany, Denmark, Algeria, Egypt, Spain, Ethiopia, France, the United Kingdom, Ghana, Greece, Indonesia, India, Italy, Jordan, Japan, Kenya, Kyrgyzstan, Kuwait, Kazakhstan, Lebanon, Sri Lanka, Morocco, Mexico, Malaysia, Nigeria, the Netherlands, Oman, Peru, the Philippines, Pakistan, Palestine, Portugal, Qatar, Saudi Arabia, Singapore, Thailand, Tunisia, Taiwan, the United States, Uzbekistan, Vietnam, and South Africa.
- Language: English is required for the role.
- Experience: Demonstrated game-development experience in AAA, indie, solo, or serious hobby projects.
- Portfolio: A publicly viewable portfolio, published project, game jam entry, or shipped title.
- Engine skills: Advanced proficiency with Unity, Godot, or Unreal, including editor tools, scene management, and debugging utilities.
- Programming: Ability to use C#, GDScript, C++, or Blueprints to interpret, troubleshoot, and improve gameplay logic.
- Evaluation skills: Ability to find and fix gameplay issues through iterative playtesting and write precise task instructions and acceptance criteria.
- Helpful background: Game QA, technical design, systems design, automated testing, or AI evaluation experience.
How it works
Apply on OpenTrain with your resume, then complete the application on the hiring site.
About AI training work
AI training is the human work behind systems that learn from examples, including game-development tasks, written instructions, and evaluations of how an AI system performs. People with practical technical experience help create realistic examples and judge whether results work as intended.