GPU Programming Software Engineer
Build and optimize GPU software for LLM training tasks as an expert contractor. Work 20 or more hours per week for $60 to $95 per hour using CUDA, WebGPU, GLSL, and C++.
Posted Jul 29, 2026
Optimize GPU kernels and improve C++ and CUDA code in a remote contractor role paying $60-$100 per hour. You will also build shader workflows and analyze performance across GPU hardware.
Coding & Software
$60–$100/hr
Compensation
230 countries
Eligibility
Entry
Experience
Aug 11, 2026
Posted
Open to applicants in
You will optimize GPU kernels to improve computational throughput on modern hardware. The work includes profiling performance, finding bottlenecks, and recommending focused changes.
You will also improve C++ and CUDA code, develop GLSL and WebGPU shader workflows, document your findings, and help evaluate GPU performance approaches through measurable results.
This is a remote, part-time contractor role. The listing is marked entry level, but the work requires demonstrated GPU programming and performance-engineering expertise.
English is required. The role is available in the countries listed for this posting.
Apply on OpenTrain with your resume, then complete the application on the hiring site.
AI training work uses human expertise to build and evaluate the code, examples, and feedback that help AI systems perform better. OpenTrain hires and contracts contributors for this work, and experienced technical specialists help assess and improve the systems behind modern AI tools.
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