Help translate professional audio engineering into realistic AI training environments. Design multitrack workflows, project files, processing chains, and technically correct reference solutions using REAPER or Ardour.
Audio & Speech
100% Remote
Worldwide
Eligibility
Entry
Experience
Sep 9, 2026
Posted
Open worldwide
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Remote contractor opportunity
Specialized work at the intersection of audio engineering and AI development
A profile-building opportunity for experienced audio professionals
About AI Training Work
AI training is the human side of building artificial intelligence. People with professional expertise create realistic examples, complete representative tasks, and evaluate technically correct results so AI systems can better understand how work is performed in the real world.
In this assignment, your audio knowledge will help shape training environments that reflect authentic production, mixing, mastering, routing, and export workflows.
Contribute to cutting-edge AI development
Use professional judgment to define measurable, accurate outcomes
Work remotely with a flexible contractor model
The Audio Engineering Workflow Design SME Role
OpenTrain is seeking an Audio Engineering Workflow Design SME to translate professional audio practice into realistic AI training environments. You will design reusable templates that represent how audio engineers, producers, and sound designers work, define technically correct outcomes, and create authentic project materials for representative tasks.
The role requires you to combine hands-on audio production experience with precise documentation. You will explain the reasoning behind decisions involving mixes, stems, exports, routing, and processing so engineering teams can turn professional workflows into measurable task requirements.
Design reusable audio workflow templates
Define technically correct outcomes and evaluation criteria
Create authentic materials for representative audio tasks
Translate professional practice into structured requirements
What You’ll Do
You will map the capabilities of audio applications and document workflows that can be used in AI training environments. You will also complete representative tasks in target applications and provide reference solutions demonstrating technically correct results.
Document realistic workflows in structured requirements for engineering teams
Create multitrack raw audio sessions and REAPER or Ardour project files
Develop effect-chain and plugin presets
Create mastering targets and stem or mixdown specifications
Complete representative tasks in target applications
Provide technically correct reference solutions
Explain decisions involving mixes, stems, exports, routing, and processing
Check that project materials are realistic, technically accurate, and internally consistent
Required Experience And Skills
This assignment requires more than five years of professional experience in audio engineering, sound design, music production, mixing, or mastering. You must have hands-on experience producing, mixing, or mastering real multitrack audio projects and practical experience with REAPER or Ardour.
You should be able to assess why a mix, stem, or export is technically correct and explain that judgment clearly. Precise written English, strong attention to detail, and the ability to work independently are also important.
More than five years of professional experience in audio engineering, sound design, music production, mixing, or mastering
Hands-on experience with real multitrack audio projects
Hands-on ability with REAPER or Ardour
Strong knowledge of audio routing and signal flow
Strong knowledge of effects processing and VST or AU plugins
Working knowledge of EBU R128 and ITU-R BS.1770/LUFS loudness standards
Ability to explain why a mix, stem, or export is technically correct
Precision in documenting realistic audio workflows
Strong attention to detail and precise written English
Ability to work independently
Schedule And Engagement
This is a remote contractor assignment scheduled for five weeks. The role description requires 40 hours per week, including at least four hours of PST overlap; the listing is also marked as requiring 20 or more hours per week. Compensation details are undisclosed.
Contractor engagement
Remote work
Five-week assignment
40 hours per week described in the role schedule
At least four hours of PST overlap
English-language work
Compensation undisclosed
Who Should Apply
This opportunity is designed for experienced audio professionals who can connect practical production knowledge with structured technical documentation. It is a strong fit if you have worked on real multitrack projects and can communicate the technical reasoning behind routing, processing, loudness, mixing, mastering, and export decisions.
The source listing categorizes the opportunity as entry level, but the stated requirements call for more than five years of professional experience and substantial hands-on audio expertise.
Audio engineers with professional multitrack experience
Sound designers, music producers, mixing engineers, or mastering engineers
REAPER or Ardour users comfortable creating complete project materials
Professionals who can document workflows with precision
Candidates who can evaluate and explain technically correct audio results
How To Apply Through OpenTrain
Create or update your free OpenTrain profile with your audio engineering experience, multitrack project background, REAPER or Ardour skills, and knowledge of loudness standards. Then apply through OpenTrain in minutes.
OpenTrain helps people build careers in the fast-growing AI training industry, where specialists contribute the human expertise behind better AI systems.
Highlight more than five years of relevant professional experience
Describe hands-on REAPER or Ardour work
Show your experience with routing, signal flow, plugins, mixing, and mastering
Mention your familiarity with EBU R128 and ITU-R BS.1770/LUFS
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