Human Feedback Types
missingNone explicit
No explicit feedback protocol extracted.
"In general-sum games, self-interested learners can reach outcomes that are poor for everyone, which has motivated methods that shape the opponent's learning."
HFEPX · Eval paper review
Hong Jun Lee, Ziyan Wang, Jun Wang, Stefanos Leonardos +1 more
Published
Nov 5, 2026
Citations
0
Trust level
Low
Usefulness score
0/100 (Low)
Extraction confidence
15% (Low)
Derived from extracted protocol signals and abstract evidence.
Rater population
Not reported
Signals refreshed
Nov 5, 2026
This paper is adjacent to HFEPX scope and is best used for background context, not as a primary protocol reference.
Use this as background context only. Do not make protocol decisions from this page alone.
All signals on this page are inferred from the abstract only and may be inaccurate. Do not use this page as a primary protocol reference.
Best use
Background context only
Use if you need
A secondary eval reference to pair with stronger protocol papers.
What to verify
Read the full paper before copying any benchmark, metric, or protocol choices.
Main weakness
This paper looks adjacent to evaluation work, but not like a strong protocol reference.
Treat as adjacent context, not a core eval-method reference.
If you are doing eval pipeline work, start here
In general-sum games, self-interested learners can reach outcomes that are poor for everyone, which has motivated methods that shape the opponent's learning. Methods like Learning with Opponent-Learning Awareness (LOLA), which differentiates through the opponent's learning process, and Model-Free Opponent Shaping (M-FOS), which uses model-free optimisation methods for long-horizon opponent shaping, have enabled mutual cooperation and exploitation of learners. However, these methods require access to the opponent's parameters, policy, rewards or learning rule during deployment. In single-agent reinforcement learning, update rules discovered by meta-learning have achieved state-of-the-art results (e.g. DiscoRL). These rules are separate from the policy they train and read only the agent's own experience. We hereby extend this framework to general-sum settings by introducing Discovered Update Rule for Opponent Shaping (DUOS). To the best of our knowledge, this is the first method to discover an update rule for an agent in general-sum games. DUOS meta-trains the rule to maximise the agent's expected return over its lifetime, and updates an inner network using the agent's own experience. We show that our discovered rule exhibits behaviour consistent with opponent shaping without reading opponent policies or parameters, and ranks 1st in normalised mean score and 1st in self-play among tournament entrants.
These are the protocol signals we could actually recover from the available paper metadata. Use them to decide whether this paper is worth deeper reading.
None explicit
No explicit feedback protocol extracted.
"In general-sum games, self-interested learners can reach outcomes that are poor for everyone, which has motivated methods that shape the opponent's learning."
None explicit
Validate eval design from full paper text.
"In general-sum games, self-interested learners can reach outcomes that are poor for everyone, which has motivated methods that shape the opponent's learning."
Not reported
No explicit QC controls found.
"In general-sum games, self-interested learners can reach outcomes that are poor for everyone, which has motivated methods that shape the opponent's learning."
Not extracted
No benchmark anchors detected.
"In general-sum games, self-interested learners can reach outcomes that are poor for everyone, which has motivated methods that shape the opponent's learning."
Not extracted
No metric anchors detected.
"In general-sum games, self-interested learners can reach outcomes that are poor for everyone, which has motivated methods that shape the opponent's learning."
No benchmark or dataset names were extracted from the available abstract.
No metric terms were extracted from the available abstract.
In general-sum games, self-interested learners can reach outcomes that are poor for everyone, which has motivated methods that shape the opponent's learning.
Based on abstract + metadata only. Check the source paper before making high-confidence protocol decisions.
Human feedback protocol is explicit
No explicit human feedback protocol detected.
Evaluation mode is explicit
No clear evaluation mode extracted.
Quality control reporting appears
No calibration/adjudication/IAA control explicitly detected.
Benchmark or dataset anchors are present
No benchmark/dataset anchor extracted from abstract.
Metric reporting is present
No metric terms extracted.