- AgentHER: Hindsight Experience Replay for LLM Agent Trajectory Relabeling
Liang Ding · Mar 22, 2026 · Citations: 0
Demonstrations Human EvalLlm As Judge Long Horizon
LLM agents fail on the majority of real-world tasks -- GPT-4o succeeds on fewer than 15% of WebArena navigation tasks and below 55% pass@1 on ToolBench (Zhou et al., 2024; Qin et al., 2024) -- yet every failed trajectory is routinely…
- Let's Think in Two Steps: Mitigating Agreement Bias in MLLMs with Self-Grounded Verification
Moises Andrade, Joonhyuk Cha, Brandon Ho, Vriksha Srihari, Karmesh Yadav · Jul 15, 2025 · Citations: 0
Pairwise Preference Automatic MetricsSimulation Env Long Horizon
We evaluate MLLM verifiers across web navigation, computer use, and robotics, spanning 13+ models, 28+ designs, and thousands of trajectories from diverse agents.
- Jailbreak Foundry: From Papers to Runnable Attacks for Reproducible Benchmarking
Zhicheng Fang, Jingjie Zheng, Chenxu Fu, Wei Xu · Feb 27, 2026 · Citations: 0
Red Team Llm As Judge Multi Agent
Jailbreak techniques for large language models (LLMs) evolve faster than benchmarks, making robustness estimates stale and difficult to compare across papers due to drift in datasets, harnesses, and judging protocols.
- SODIUM: From Open Web Data to Queryable Databases
Chuxuan Hu, Philip Li, Maxwell Yang, Daniel Kang · Mar 19, 2026 · Citations: 0
Expert Verification Automatic Metrics Multi Agent
Existing systems struggle with SODIUM tasks: we evaluate 6 advanced AI agents on SODIUM-Bench, with the strongest baseline achieving only 46.5% accuracy.
- StitchCUDA: An Automated Multi-Agents End-to-End GPU Programing Framework with Rubric-based Agentic Reinforcement Learning
Shiyang Li, Zijian Zhang, Winson Chen, Yuebo Luo, Mingyi Hong · Mar 3, 2026 · Citations: 0
Rubric Rating Automatic Metrics Multi Agent
To address the challenge, in this work, we propose StitchCUDA, a multi-agent framework for end-to-end GPU program generation, with three specialized agents: a Planner to orchestrate whole system design, a Coder dedicated to implementing it…
- Elo-Evolve: A Co-evolutionary Framework for Language Model Alignment
Jing Zhao, Ting Zhen, Junwei Bao, Hongfei Jiang, Yang Song · Feb 14, 2026 · Citations: 0
Pairwise Preference Automatic Metrics Multi Agent
Current alignment methods for Large Language Models (LLMs) rely on compressing vast amounts of human preference data into static, absolute reward functions, leading to data scarcity, noise sensitivity, and training instability.
- MemoryArena: Benchmarking Agent Memory in Interdependent Multi-Session Agentic Tasks
Zexue He, Yu Wang, Churan Zhi, Yuanzhe Hu, Tzu-Ping Chen · Feb 18, 2026 · Citations: 0
Pairwise Preference Automatic Metrics Web Browsing
Existing evaluations of agents with memory typically assess memorization and action in isolation.
- RedTeamCUA: Realistic Adversarial Testing of Computer-Use Agents in Hybrid Web-OS Environments
Zeyi Liao, Jaylen Jones, Linxi Jiang, Yuting Ning, Eric Fosler-Lussier · May 28, 2025 · Citations: 0
Red Team Automatic Metrics Web Browsing
Using RedTeamCUA, we develop RTC-Bench, a comprehensive benchmark with 864 examples that investigate realistic, hybrid web-OS attack scenarios and fundamental security vulnerabilities.
- Team of Thoughts: Efficient Test-time Scaling of Agentic Systems through Orchestrated Tool Calling
Jeffrey T. H. Wong, Zixi Zhang, Junyi Liu, Yiren Zhao · Feb 18, 2026 · Citations: 0
Automatic Metrics Multi Agent
Existing Multi-Agent Systems (MAS) typically rely on homogeneous model configurations, failing to exploit the diverse expertise inherent in different post-trained architectures.
- Go-Browse: Training Web Agents with Structured Exploration
Apurva Gandhi, Graham Neubig · Jun 4, 2025 · Citations: 0
Simulation Env Web Browsing
To address this, we propose Go-Browse, a method for automatically collecting diverse and realistic web agent data at scale through structured exploration of web environments.
- BEACON: Language-Conditioned Navigation Affordance Prediction under Occlusion
Xinyu Gao, Gang Chen, Javier Alonso-Mora · Mar 10, 2026 · Citations: 0
Automatic MetricsSimulation Env Web Browsing
As a result, they struggle to infer target locations in occluded regions, typically caused by furniture or moving humans.
- LUDOBENCH: Evaluating LLM Behavioural Decision-Making Through Spot-Based Board Game Scenarios in Ludo
Ojas Jain, Dhruv Kumar · Apr 7, 2026 · Citations: 0
Simulation Env Multi Agent
We introduce LudoBench, a benchmark for evaluating LLM strategic reasoning in Ludo, a stochastic multi-agent board game whose dice mechanics, piece capture, safe-square navigation, and home-path progression introduce meaningful planning…