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NI-Tex: Non-isometric Image-based Garment Texture Generation

Hui Shan, Ming Li, Haitao Yang, Kai Zheng, Sizhe Zheng, Yanwei Fu, Xiangru Huang · Nov 24, 2025 · Citations: 0

How to use this paper page

Coverage: Stale

Use this page to decide whether the paper is strong enough to influence an eval design. It summarizes the abstract plus available structured metadata. If the signal is thin, use it as background context and compare it against stronger hub pages before making protocol choices.

Best use

Background context only

Metadata: Stale

Trust level

Provisional

Signals: Stale

What still needs checking

Structured extraction is still processing; current fields are metadata-first.

Signal confidence unavailable

Abstract

Existing industrial 3D garment meshes already cover most real-world clothing geometries, yet their texture diversity remains limited. To acquire more realistic textures, generative methods are often used to extract Physically-based Rendering (PBR) textures and materials from large collections of wild images and project them back onto garment meshes. However, most image-conditioned texture generation approaches require strict topological consistency between the input image and the input 3D mesh, or rely on accurate mesh deformation to match to the image poses, which significantly constrains the texture generation quality and flexibility. To address the challenging problem of non-isometric image-based garment texture generation, we construct 3D Garment Videos, a physically simulated, garment-centric dataset that provides consistent geometry and material supervision across diverse deformations, enabling robust cross-pose texture learning. We further employ Nano Banana for high-quality non-isometric image editing, achieving reliable cross-topology texture generation between non-isometric image-geometry pairs. Finally, we propose an iterative baking method via uncertainty-guided view selection and reweighting that fuses multi-view predictions into seamless, production-ready PBR textures. Through extensive experiments, we demonstrate that our feedforward dual-branch architecture generates versatile and spatially aligned PBR materials suitable for industry-level 3D garment design.

Use caution before copying this protocol

Use this page for context, then validate protocol choices against stronger HFEPX references before implementation decisions.

  • Structured extraction is still processing; current fields are metadata-first.

HFEPX Relevance Assessment

Signal extraction is still processing. This page currently shows metadata-first guidance until structured protocol fields are ready.

Best use

Background context only

Use if you need

A provisional background reference while structured extraction finishes.

Main weakness

Structured extraction is still processing; current fields are metadata-first.

Trust level

Provisional

Eval-Fit Score

Unavailable

Eval-fit score is unavailable until extraction completes.

Human Feedback Signal

Not explicit in abstract metadata

Evaluation Signal

Weak / implicit signal

HFEPX Fit

Provisional (processing)

Extraction confidence: Provisional

What This Page Found In The Paper

Each field below shows whether the signal looked explicit, partial, or missing in the available metadata. Use this to judge what is safe to trust directly and what still needs full-paper validation.

Human Feedback Types

provisional

None explicit

Confidence: Provisional Best-effort inference

No explicit feedback protocol extracted.

Evidence snippet: Existing industrial 3D garment meshes already cover most real-world clothing geometries, yet their texture diversity remains limited.

Evaluation Modes

provisional

None explicit

Confidence: Provisional Best-effort inference

Validate eval design from full paper text.

Evidence snippet: Existing industrial 3D garment meshes already cover most real-world clothing geometries, yet their texture diversity remains limited.

Quality Controls

provisional

Not reported

Confidence: Provisional Best-effort inference

No explicit QC controls found.

Evidence snippet: Existing industrial 3D garment meshes already cover most real-world clothing geometries, yet their texture diversity remains limited.

Benchmarks / Datasets

provisional

Not extracted

Confidence: Provisional Best-effort inference

No benchmark anchors detected.

Evidence snippet: Existing industrial 3D garment meshes already cover most real-world clothing geometries, yet their texture diversity remains limited.

Reported Metrics

provisional

Not extracted

Confidence: Provisional Best-effort inference

No metric anchors detected.

Evidence snippet: Existing industrial 3D garment meshes already cover most real-world clothing geometries, yet their texture diversity remains limited.

Rater Population

provisional

Unknown

Confidence: Provisional Best-effort inference

Rater source not explicitly reported.

Evidence snippet: Existing industrial 3D garment meshes already cover most real-world clothing geometries, yet their texture diversity remains limited.

Human Data Lens

This page is using abstract-level cues only right now. Treat the signals below as provisional.

  • Potential human-data signal: No explicit human-data keywords detected.
  • Potential benchmark anchors: No benchmark names detected in abstract.
  • Abstract highlights: 3 key sentence(s) extracted below.

Evaluation Lens

Evaluation fields are inferred from the abstract only.

  • Potential evaluation modes: No explicit eval keywords detected.
  • Potential metric signals: No metric keywords detected.
  • Confidence: Provisional (metadata-only fallback).

Research Brief

Metadata summary

Existing industrial 3D garment meshes already cover most real-world clothing geometries, yet their texture diversity remains limited.

Based on abstract + metadata only. Check the source paper before making high-confidence protocol decisions.

Key Takeaways

  • Existing industrial 3D garment meshes already cover most real-world clothing geometries, yet their texture diversity remains limited.
  • To acquire more realistic textures, generative methods are often used to extract Physically-based Rendering (PBR) textures and materials from large collections of wild images and project them back onto garment meshes.
  • However, most image-conditioned texture generation approaches require strict topological consistency between the input image and the input 3D mesh, or rely on accurate mesh deformation to match to the image poses, which significantly constrains the texture generation quality and flexibility.

Researcher Actions

  • Compare this paper against nearby papers in the same arXiv category before using it for protocol decisions.
  • Check the full text for explicit evaluation design choices (raters, protocol, and metrics).
  • Use related-paper links to find stronger protocol-specific references.

Caveats

  • Generated from abstract + metadata only; no PDF parsing.
  • Signals below are heuristic and may miss details reported outside the abstract.

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