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MT-PingEval: Evaluating Multi-Turn Collaboration with Private Information Games

Jacob Eisenstein, Fantine Huot, Adam Fisch, Jonathan Berant, Mirella Lapata · Feb 27, 2026 · Citations: 0

How to use this page

Provisional trust

This page is a lightweight research summary built from the abstract and metadata while deeper extraction catches up.

Best use

Background context only

What to verify

Read the full paper before copying any benchmark, metric, or protocol choices.

Evidence quality

Provisional

Derived from abstract and metadata only.

Abstract

We present a scalable methodology for evaluating language models in multi-turn interactions, using a suite of collaborative games that require effective communication about private information. This enables an interactive scaling analysis, in which a fixed token budget is divided over a variable number of turns. We find that in many cases, language models are unable to use interactive collaboration to improve over the non-interactive baseline scenario in which one agent attempts to summarize its information and the other agent immediately acts -- despite substantial headroom. This suggests that state-of-the-art models still suffer from significant weaknesses in planning and executing multi-turn collaborative conversations. We analyze the linguistic features of these dialogues, assessing the roles of sycophancy, information density, and discourse coherence. While there is no single linguistic explanation for the collaborative weaknesses of contemporary language models, we note that humans achieve comparable task success at superior token efficiency by producing dialogues that are more coherent than those produced by most language models. The proactive management of private information is a defining feature of real-world communication, and we hope that MT-PingEval will drive further work towards improving this capability.

Abstract-only analysis — low confidence

All signals on this page are inferred from the abstract only and may be inaccurate. Do not use this page as a primary protocol reference.

  • This page is still relying on abstract and metadata signals, not a fuller protocol read.

Should You Rely On This Paper?

Signal extraction is still processing. This page currently shows metadata-first guidance until structured protocol fields are ready.

Best use

Background context only

Use if you need

A provisional background reference while structured extraction finishes.

Main weakness

This page is still relying on abstract and metadata signals, not a fuller protocol read.

Trust level

Provisional

Usefulness score

Unavailable

Eval-fit score is unavailable until extraction completes.

Human Feedback Signal

Not explicit in abstract metadata

Evaluation Signal

Weak / implicit signal

Usefulness for eval research

Provisional (processing)

Extraction confidence 0%

What We Could Verify

These are the protocol signals we could actually recover from the available paper metadata. Use them to decide whether this paper is worth deeper reading.

Human Feedback Types

provisional (inferred)

None explicit

No explicit feedback protocol extracted.

"We present a scalable methodology for evaluating language models in multi-turn interactions, using a suite of collaborative games that require effective communication about private information."

Evaluation Modes

provisional (inferred)

None explicit

Validate eval design from full paper text.

"We present a scalable methodology for evaluating language models in multi-turn interactions, using a suite of collaborative games that require effective communication about private information."

Quality Controls

provisional (inferred)

Not reported

No explicit QC controls found.

"We present a scalable methodology for evaluating language models in multi-turn interactions, using a suite of collaborative games that require effective communication about private information."

Benchmarks / Datasets

provisional (inferred)

Not extracted

No benchmark anchors detected.

"We present a scalable methodology for evaluating language models in multi-turn interactions, using a suite of collaborative games that require effective communication about private information."

Reported Metrics

provisional (inferred)

Not extracted

No metric anchors detected.

"We present a scalable methodology for evaluating language models in multi-turn interactions, using a suite of collaborative games that require effective communication about private information."

Rater Population

provisional (inferred)

Unknown

Rater source not explicitly reported.

"We present a scalable methodology for evaluating language models in multi-turn interactions, using a suite of collaborative games that require effective communication about private information."

Human Feedback Details

This page is using abstract-level cues only right now. Treat the signals below as provisional.

  • Potential human-data signal: No explicit human-data keywords detected.
  • Potential benchmark anchors: No benchmark names detected in abstract.
  • Abstract highlights: 3 key sentence(s) extracted below.

Evaluation Details

Evaluation fields are inferred from the abstract only.

  • Potential evaluation modes: No explicit eval keywords detected.
  • Potential metric signals: No metric keywords detected.
  • Confidence: Provisional (metadata-only fallback).

Research Brief

Metadata summary

We present a scalable methodology for evaluating language models in multi-turn interactions, using a suite of collaborative games that require effective communication about private information.

Based on abstract + metadata only. Check the source paper before making high-confidence protocol decisions.

Key Takeaways

  • We present a scalable methodology for evaluating language models in multi-turn interactions, using a suite of collaborative games that require effective communication about private information.
  • This enables an interactive scaling analysis, in which a fixed token budget is divided over a variable number of turns.
  • We find that in many cases, language models are unable to use interactive collaboration to improve over the non-interactive baseline scenario in which one agent attempts to summarize its information and the other agent immediately acts -- despite substantial headroom.

Researcher Actions

  • Compare this paper against nearby papers in the same arXiv category before using it for protocol decisions.
  • Check the full text for explicit evaluation design choices (raters, protocol, and metrics).
  • Use related-paper links to find stronger protocol-specific references.

Caveats

  • Generated from abstract + metadata only; no PDF parsing.
  • Signals below are heuristic and may miss details reported outside the abstract.

Recommended Queries

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