Dominated Actions in Imperfect-Information Games
Sam Ganzfried · Apr 13, 2025 · Citations: 0
How to use this page
Provisional trustThis page is a lightweight research summary built from the abstract and metadata while deeper extraction catches up.
Best use
Background context only
What to verify
Read the full paper before copying any benchmark, metric, or protocol choices.
Evidence quality
Provisional
Derived from abstract and metadata only.
Abstract
Dominance is a fundamental concept in game theory. In normal-form games dominated strategies can be identified in polynomial time. As a consequence, iterative removal of dominated strategies can be performed efficiently as a preprocessing step for reducing the size of a game before computing a Nash equilibrium. For imperfect-information games in extensive form, we could convert the game to normal form and then iteratively remove dominated strategies in the same way; however, this conversion may cause an exponential blowup in game size. In this paper we define and study the concept of dominated actions in imperfect-information games. Our main result is a polynomial-time algorithm for determining whether an action is dominated (strictly or weakly) by any mixed strategy in two-player perfect-recall games with publicly observable actions, which can be extended to iteratively remove dominated actions. This allows us to efficiently reduce the size of the game tree as a preprocessing step for Nash equilibrium computation. We explore the role of dominated actions empirically in "All In or Fold" No-Limit Texas Hold'em poker.