Skip to content
OpenTrain AIFor AI Companies

Panoptic Video Scene Graph Generation

Jingkang Yang, Wenxuan Peng, Xiangtai Li, Zujin Guo, Liangyu Chen +6 morePublished Jun 1, 2023
DOI Publisher
Researcher verdict
Context only
Use as context only
Benchmark evidence
Missing
Not verified yet
Time to first repro
A few days
Plan setup time
Risk flags
1
Review before use

Abstract

Domain fit: AI-adjacent · Paper appears method- or tooling-adjacent to AI workflows with partial ecosystem coverage.

Towards building comprehensive real-world visual perception systems, we propose and study a new problem called panoptic scene graph generation (PVSG). PVSG is related to the existing video scene graph generation (VidSGG) problem, which focuses on temporal interactions between humans and objects localized with bounding boxes in videos. However, the limitation of bounding boxes in detecting non-rigid objects and backgrounds often causes VidSGG systems to miss key details that are crucial for comprehensive video understanding. In contrast, PVSG requires nodes in scene graphs to be grounded by more precise, pixel-level segmentation masks, which facilitate holistic scene understanding. To advance research in this new area, we contribute a high-quality PVSG dataset, which consists of 400 videos (289 third-person + 111 egocentric videos) with totally 150K frames labeled with panoptic segmentation masks as well as fine, temporal scene graphs. We also provide a variety of baseline methods and share useful design practices for future work.

Results and benchmarks

Freshness tier: cold
Towards building comprehensive real-world visual perception systems, we propose and study a new problem called panoptic scene graph generation (PVSG).

Implementation

No direct implementation yet

Maintained implementation evidence is not confirmed for this paper yet.

Use the implementation status and reproduction sections for the current action plan.

Implementation evidence summary
Confidence: low

LilyDaytoy/OpenPVSG is the closest maintained adjacent implementation (Matches contextual method/domain keyword: scene graph). It is not paper-verified; validate algorithm and evaluation setup against the paper before trusting reported metrics. Community adoption signal: 104 GitHub stars.

Reproduction risks
  • Adjacent implementations are not paper-verified
  • Recommended repository is adjacent and not paper-verified.
  • Adjacent implementation match confidence is low.

Reproduction readiness

Time to first repro: days
Last checked: Aug 23, 2026

No repo

No verified implementation available

  • No maintained repository has been identified for this paper. Check adjacent implementations or HF artifacts below.

Hardware requirements

  • Expect multi-day setup/compute for meaningful reproduction based on current guidance.

Repositories and ecosystem

Closest related implementations

These are not paper-verified. Use them as reference points when no direct implementation is available.

  • LilyDaytoy/OpenPVSG Adjacent · Confidence: Low · 104 stars

    Matches contextual method/domain keyword: scene graph

No additional verified repositories beyond the primary recommendation.

Hugging Face artifacts

No trustworthy direct or curated related Hugging Face artifacts were found yet. Use targeted searches to quickly locate candidate models, datasets, and demos.

Tip: start with models, then check datasets and spaces if you need evaluation data or demos.

Research context

41

Citations

59

References

Tasks

Computer science, Scene graph, Bounding overwatch, Segmentation, Graph, Minimum bounding box, Image segmentation, Pixel

Methods

None detected

Domains

Artificial intelligence, Computer vision, Computer Vision and Pattern Recognition

Evaluation and human feedback data

Open this paper in HFEPX to review benchmark signals, evaluation modes, and human-feedback protocol context.

Open in HFEPX
Explore similar papers

Jump to Paper2Code search queries derived from this paper's research context.