Leveraging Procedural Generation to Benchmark Reinforcement Learning
Abstract
Domain fit: AI-adjacent · Paper appears method- or tooling-adjacent to AI workflows with partial ecosystem coverage.
We introduce Procgen Benchmark, a suite of 16 procedurally generated game-like environments designed to benchmark both sample efficiency and generalization in reinforcement learning. We believe that the community will benefit from increased access to high quality training environments, and we provide detailed experimental protocols for using this benchmark. We empirically demonstrate that diverse environment distributions are essential to adequately train and evaluate RL agents, thereby motivating the extensive use of procedural content generation. We then use this benchmark to investigate the effects of scaling model size, finding that larger models significantly improve both sample efficiency and generalization.
Results and benchmarks
We introduce Procgen Benchmark, a suite of 16 procedurally generated game-like environments designed to benchmark both sample efficiency and generalization in reinforcement learning.
Benchmark evidence is limited
Evidence graph: 3 refs, 3 links.
Utility signals: depth 70/100, grounding 75/100, status medium.
Implementation
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Time to first repro: a few days
openai/train-procgen is the closest maintained adjacent implementation (Matches contextual method/domain keyword: reinforcement learning). It is not paper-verified; validate algorithm and evaluation setup against the paper before trusting reported metrics. Community adoption signal: 182 GitHub stars.
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Reproduction readiness
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Hardware requirements
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Validation caveat
Repositories and ecosystem
Closest related implementations
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- openai/train-procgen Adjacent · Confidence: Low · 182 stars
Matches contextual method/domain keyword: reinforcement learning
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Hugging Face artifacts
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Research context
170
Citations
25
References
Tasks
Benchmark (surveying), Generalization, Suite, Computer science, Sample (material), Quality (philosophy), Physical Sciences
Methods
Reinforcement learning
Domains
Machine learning, Artificial intelligence
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