D4RL: Datasets for Deep Data-Driven Reinforcement Learning
Abstract
Domain fit: AI-adjacent · Paper appears method- or tooling-adjacent to AI workflows with partial ecosystem coverage.
The offline reinforcement learning (RL) setting (also known as full batch RL), where a policy is learned from a static dataset, is compelling as progress enables RL methods to take advantage of large, previously-collected datasets, much like how the rise of large datasets has fueled results in supervised learning. However, existing online RL benchmarks are not tailored towards the offline setting and existing offline RL benchmarks are restricted to data generated by partially-trained agents, making progress in offline RL difficult to measure. In this work, we introduce benchmarks specifically designed for the offline setting, guided by key properties of datasets relevant to real-world applications of offline RL. With a focus on dataset collection, examples of such properties include: datasets generated via hand-designed controllers and human demonstrators, multitask datasets where an agent performs different tasks in the same environment, and datasets collected with mixtures of policies. By moving beyond simple benchmark tasks and data collected by partially-trained RL agents, we reveal important and unappreciated deficiencies of existing algorithms. To facilitate research, we have released our benchmark tasks and datasets with a comprehensive evaluation of existing algorithms, an evaluation protocol, and open-source examples. This serves as a common starting point for the community to identify shortcomings in existing offline RL methods and a collaborative route for progress in this emerging area.
Results and benchmarks
The offline reinforcement learning (RL) setting (also known as full batch RL), where a policy is learned from a static dataset, is compelling as progress enables RL methods to take advantage of large, previously-collected datasets, much like how the rise of large datasets has fueled results in supervised learning.
Benchmark evidence is limited
Evidence graph: 2 refs, 1 links.
Utility signals: depth 65/100, grounding 58/100, status medium.
Implementation
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Reproduction readiness
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Hardware requirements
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Validation caveat
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Research context
330
Citations
50
References
Tasks
Benchmark (surveying), Computer science, Key (lock), Online and offline, Protocol (science), Offline learning, Task (project management), Data mining
Methods
Reinforcement learning
Domains
Machine learning, Artificial intelligence
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