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Crowd-Robot Interaction: Crowd-Aware Robot Navigation With Attention-Based Deep Reinforcement Learning

Changan Chen, Yuejiang Liu, S. Kreiss, Alexandre AlahiPublished May 1, 2019
DOI Publisher
Researcher verdict
Context only
Use as context only
Benchmark evidence
Missing
Not verified yet
Time to first repro
A few days
Plan setup time
Risk flags
2
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Abstract

Domain fit: AI-adjacent · Paper appears method- or tooling-adjacent to AI workflows with partial ecosystem coverage.

Mobility in an effective and socially-compliant manner is an essential yet challenging task for robots operating in crowded spaces. Recent works have shown the power of deep reinforcement learning techniques to learn socially cooperative policies. However, their cooperation ability deteriorates as the crowd grows since they typically relax the problem as a one-way Human-Robot interaction problem. In this work, we want to go beyond first-order Human-Robot interaction and more explicitly model Crowd-Robot Interaction (CRI). We propose to (i) rethink pairwise interactions with a self-attention mechanism, and (ii) jointly model Human-Robot as well as Human-Human interactions in the deep reinforcement learning framework. Our model captures the Human-Human interactions occurring in dense crowds that indirectly affects the robot's anticipation capability. Our proposed attentive pooling mechanism learns the collective importance of neighboring humans with respect to their future states. Various experiments demonstrate that our model can anticipate human dynamics and navigate in crowds with time efficiency, outperforming state-of-the-art methods.

Results and benchmarks

Freshness tier: cold
Mobility in an effective and socially-compliant manner is an essential yet challenging task for robots operating in crowded spaces.

Implementation

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Implementation evidence summary
Confidence: low

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Time to first repro: days
Last checked: Aug 24, 2026

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Framework baselines

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Research context

610

Citations

72

References

Tasks

Crowds, Robot, Computer science, Pooling, Human–robot interaction, Human–computer interaction, Crowd simulation, Task (project management)

Methods

Reinforcement learning

Domains

Artificial intelligence, Anticipation (artificial intelligence)

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