Generative Adversarial Networks (GANs)
Generative Adversarial Networks (GANs) are a class of artificial intelligence algorithms used in unsupervised machine learning, implemented by a system of two neural networks contesting with each other in a zero-sum game framework. This technique was introduced by Ian Goodfellow and his colleagues in 2014. GANs consist of two parts: the generator and the discriminator.
The generator's job is to produce data (images, text, etc.) that is indistinguishable from real data, while the discriminator's job is to distinguish between actual data and the fake data produced by the generator. Through their adversarial process, both networks continuously learn and improve: the generator aims to produce more and more realistic data, while the discriminator becomes better at distinguishing real data from fake. This dynamic results in the generation of high-quality, realistic synthetic data over time.
GANs have been widely applied in various fields within AI/ML, demonstrating their versatility and power. In image processing and computer vision, GANs are used for tasks such as photo-realistic image generation, image-to-image translation (e.g., converting sketches to colored images, day to night scenes, etc.), and super-resolution imaging (enhancing the resolution of images).
In natural language processing, GANs contribute to text generation, creating realistic textual content from scratch or based on given inputs. In the field of video games and virtual simulations, GANs assist in generating realistic textures and environments. An illustrative example of GAN application is the creation of photorealistic images of human faces that do not correspond to any real individual, widely known as "deepfakes" when used in video. These capabilities demonstrate GANs' powerful role in data augmentation, model training, and the generation of novel content across various domains of AI/ML.