Unreal Engine Intern, Enord (Hybrid)
Built and supported development of a VR-based drone simulation system emphasizing realistic physics and interactive behaviors. Contributed to preparing scenario data and system interactions that inform how agents and simulations respond to user inputs and environmental states. Focused on making simulation behavior reliable through component-level implementation and testing. • Developed VR simulation interaction systems • Implemented physics-focused behavior and stability • Assisted with scenario/system integration for training-like use cases • Supported iterative testing and refinement of simulation responses