Broadcast Audio & Data Analyst, Rainbow Six Siege Community Tournament (Key Moment League)
Monitored and analysed live in-game voice communications and broadcast audio feeds, identifying key match moments from ambiguous, overlapping, and heavily accented speech inputs. Transcribed and curated critical insights with high accuracy and low latency for production delivery. The work functioned as real-time speech annotation and dataset curation for downstream AI-relevant evaluation of audio content.•Handled multilingual, noisy real-world audio scenarios with independent judgment.•Extracted useful signal from heavily accented and overlapping speech streams.•Prepared transcriptions and curated summaries for team use.•Maintained fast turnaround to support high-tempo tournament operations.