Basketball Court Mapping and Player Localization for Visual Scene Parsing
In this project, I worked on annotating basketball images to train computer vision models for spatial understanding and player localization. My main task involved labeling court lines (e.g., free throw line, three-point arc, center circle) to establish a spatial reference system within each image. This allowed the model to accurately infer player positions and movements relative to key areas on the pitch. I also annotated static elements such as barriers, crowd sections, and bystanders to help the model differentiate dynamic subjects (players) from the background. The annotation process required pixel-level precision and contextual understanding to ensure visual consistency across diverse camera angles, lighting conditions, and crowd densities. This contributed to building robust datasets for downstream tasks like player tracking, event detection, and scene segmentation in sports analytics.