Game Design Intern, IndieCade (Climate Jam)
Performed research and ideation by gathering and interpreting information on natural and unnatural disasters to inform game concepts. Translated research findings into story and gameplay directions for prototyping work within a team. Used findings to support iterative refinement of concepts based on collaboration needs. • Researched disaster themes and characteristics • Converted research into ideation notes for prototypes • Collaborated on team concept development • Supported iterative prototyping driven by collected information